How do you pack a visual studio c++ project for release?

By : DShook

I'm wondering how to make a release build that includes all necessary dll files into the .exe so the program can be run on a non-development machine without it having to install the microsoft redistributable on the target machine.

Without doing this you get the error message that the application configuration is not correct and to reinstall.

By : DShook


Be aware that Microsoft do not recommend that you static link the runtime into your project, as this prevents it from being serviced by windows update to fix critical security bugs. There are also potential problems if you are passing memory between your main .exe and .dll files as if each of these static links the runtime you can end up with malloc/free mismatch problems.

You can include the DLLs with the executable, without compiling them into the .exe and without running the redist tool - this is what I do and it seems to work fine.

The only fly in the ointment is that you need to include the files twice if you're distributing for a wide range of Windows versions - newer OSs need the files in manifest-defined directories, and older ones want all the files in the program directory.

  1. Choose Project -> Properties
  2. Select Configuration -> General
  3. In the box for how you should link MFC, choose to statically link it.
  4. Choose Linker -> Input. Under Additional Dependencies, add any libraries you need your app to statically link in.

For more info, see this article:

This video can help you solving your question :)
By: admin